Switch 2 Unveiled, Xbox Expands, and Live Service Games Face Challenges – January’s Gaming Recap
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Top News ItemsIndustry News - January 2025 |
Gaming Industry Recap: Key Trends Shaping January 2025
The first month of 2025 has been eventful for the gaming industry, with major console news, game reveals, and shifting trends in the live service business model. From Nintendo’s announcement of the Switch 2, to Xbox’s latest showcase, and the ongoing challenges of AAA game budgets, here’s a breakdown of the key events shaping the industry.
Nintendo Switch 2: A Strategic Announcement
For months, rumors surrounding Nintendo’s next-generation console, the Switch 2, had been intensifying. However, when third-party accessory manufacturers like Genki displayed mock-up designs at CES 2025, Nintendo was left with no choice but to confirm its existence.
On January 16, the company dropped a teaser trailer, confirming that the console will be backward compatible with existing Switch games while introducing exclusive new titles. The teaser amassed 10 million views within days, demonstrating the anticipation among fans. However, the full reveal is set for April 2, where more details will be disclosed.
Nintendo’s stock briefly declined by 7% following the announcement before recovering. Analysts debate whether the Switch 2 brings significant innovation or is an incremental upgrade to the existing platform.
Xbox Developer Direct: A Strong Game Lineup
Xbox kicked off the year with a Developer Direct event, unveiling four highly anticipated titles:
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Ninja Gaiden 4
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South of Midnight
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Clair Obscur: Expedition 33
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Doom: The Dark Ages
All these games are set to release in 2025 and will be available on Game Pass, PC, and PlayStation 5 (albeit with a slight delay for Sony’s platform). Additionally, Team Ninja announced a remaster of Ninja Gaiden 2 Black using Unreal Engine 5.
The announcement reinforced Microsoft’s commitment to Game Pass, ensuring that all first-party titles remain available on their subscription platform from day one.
Live Service Games: A Model Facing Challenges
Recent industry developments indicate that the live service model is encountering difficulties. Over the past month, several major titles either failed commercially or were outright canceled, including:
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Suicide Squad: Kill the Justice League
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Concord
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MultiVersus
These games collectively cost nearly $1 billion to develop, yet their premature shutdowns reflect the declining sustainability of the model. Analysts suggest that too many live service games are competing for a limited player base, forcing companies to rely on a small percentage of high-spending players, known as "whales."
Market trends indicate that players tend to remain engaged with established live service titles such as Fortnite, Call of Duty: Warzone, and Genshin Impact rather than adopting newer offerings. Publishers are quickly adjusting, with Sony already canceling six live service projects before release.
AAA Games: The Cost Spiral Continues
The financial strain on the gaming industry is becoming more evident. Reports reveal that the cost of developing AAA games has skyrocketed to Hollywood-level budgets. For instance, the development of Call of Duty: Modern Warfareexceeded $640 million, surpassing many blockbuster movies.
At the same time, EA lowered its financial forecasts, citing disappointing sales of Dragon Age: The Veilguard, which performed 50% below expectations. This underperformance led to an 18% drop in EA’s stock price.
Meanwhile, Microsoft’s Xbox division reported a 7% decline in revenue, driven by a 29% drop in console sales. The one bright spot? Game Pass revenue grew by 2%, thanks to stronger-than-expected Activision Blizzard content.
Nvidia Faces a $600B Stock Wipeout
A major industry development this month came from the tech world. Chinese AI startup DeepSeek AI introduced a significantly cheaper alternative to Nvidia’s RTX 5090 GPU, leading to a historic $600 billion market value loss for Nvidia. This marks the biggest single-day stock drop in history, illustrating how competitive the AI and gaming hardware landscape has become.
What’s Next?
As we move deeper into 2025, the gaming industry finds itself at a crossroads. With Nintendo’s Switch 2 launching soon, Xbox continuing its Game Pass expansion, and the decline of live service games accelerating, the coming months will likely bring further transformations.
One thing is certain—this year is already shaping up to be one of the most pivotal in gaming history.
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New games Week 7 |
Weeks commencing Monday 10 February 2025
Date | Title | Platform(s) | Genre(s) | Developer(s) | Publisher(s) |
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February 10 | Medabots Survivors[b] | iOS, Droid | Roguelike, action | Imagineer | Imagineer |
February 11 | Civilization VII | Win, Mac, Lin, NS, PS4, PS5, XBO, XSX/S | Turn-based strategy, 4X | Firaxis Games | 2K |
February 13 | Hyperdevotion Noire: Goddess Black Heart[b] | NS | Tactical role-playing | Compile Heart, Sting Entertainment | Compile Heart |
METAL SUITS: Counter-Attack | Win, NS, PS4, PS5, XBO, XSX/S | Side-scrolling, run-and-gun | Eggtart | Eggtart | |
Recall: Empty Wishes | Win, NS, PS5, XSX/S | Narrative adventure | Puff Hook Studio | Dangen Entertainment | |
Slime Heroes | Win, NS, XSX/S | Action-adventure | Pancake Games | Whitethorn Games | |
Snezhinka: Sentinel Girls 2 | NS, PS5, XSX/S | Side-scrolling shooter | hinyari9 | Playism | |
Urban Myth Dissolution Center | Win, NS, PS5 | Mystery adventure | Hakaba Bunko | Shueisha Games | |
February 14 | The Legend of Heroes: Trails Through Daybreak II[a] | Win, NS, PS4, PS5 | Action role-playing | Nihon Falcom | NIS America |
Tomb Raider IV–VI Remastered | Win, NS, PS4, PS5, XBO, XSX/S | Action-adventure | Aspyr | Aspyr |