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Cloud gaming is being sold as the next stage of video game innovation, but consumers will have the last word

The Xbox Series S gets filled up pretty quickly. Pondering which game to delete in order to make space for a new one isn't a nice problem to have. Even on a relatively fast wireless broadband connection a typical game on Game Pass can take over an hour to download.

However, a cloud option on numerous games is becoming the norm on the Ultimate tier. Not only does this overcome the storage issue, but it is also a great option to try games like the demos of days gone by.

Game Pass Ultimate currently classifies its cloud service as "beta". Until the service is more polished with faster Internet speeds and stronger connection stability, multiplayer and Esports won't be the default experience on the cloud any time soon. So, although it seems the broad trend is towards cloud gaming there are numerous barriers that need to be addressed first.

Let's explore some of these issues.

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Roblox, the perfect litmus test on what it takes to run a metaverse

Running a metaverse takes continuous corporation engagement, investment, and control.

Metaverse this and metaverse that. NFT this and NFT that. Towards the end of 2021 these were the two buzzwords that had the video game market all-a spin. They are words that capture a possible future where video game worlds are interconnected, from which gamers could transition “investment of time” into money by engaging in the metaverse and selling content.

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2022 video game industry predictions

Forecasts are never easy; this is because most of the time near-future forecasts are specifically wrong but generally right. One place to start is to look back in the previous year and extrapolate what could happen in the forthcoming year. 2021 was not short of ground-breaking news for the video game industry, below is a summary of the biggest news items.

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Q3 results throw a mix bag of fortune

Q3 financials are always hard to read because often there is no underlying trend with the summer season usually the quietest in the video game year. The financial results for calendar Q3 2021 make it one of those years.

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Recruit and Onboard in the New Normal

It is not a scoop anymore ... the virus has changed our personal and professional lives. A lot of companies had to change their operating model to adapt to full remote working conditions. Sparkers was not an exception. A lot of challenges were in front of us while intensive recruitment and onboarding were necessary to support Sparkers’ growth.

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The holiday period is about to begin and what it means for retail

For Europe, the annual release of FIFA usually marks the beginning of the retail holiday for the video game industry. In 2018 FIFA 19 released on 28th September (week 39), in 2019 FIFA 20 released on 24th September (week 39) and in 2020 FIFA 21 released on 6th October (week 41). This year FIFA 22 was released on Friday 1st October (week 39). It is safe to assume that from week 39 the market for video games sales gets busy. It is a well-known fact that the two-month window of October and November drives the largest sales for video game software in the whole calendar year. This is due to the symbiotic relationship that big games release at the same time when gift buying for the Q4 holiday period starts. Let us briefly explore the impact week 39 to week 52 has had on retail and digital download sales. From here on, this period will be described as the “Q4” period. 

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Will FIFA and EA’s separation mean a master class in brand management?

With the news that Electronic Arts (EA) and FIFA are going their separate ways after three decades of license agreement, both EA and FIFA will now face a momentous task looking to rebrand their football games without each other. This solution could be easier said than done. The problem is that the annual football game from EA has become symbiotic with the name FIFA, so much so that the game is called FIFA with a numbered year suffix, such as FIFA 22. So, when someone says they are going to play FIFA, everyone knows it’s the EA football game. That will have to change from 2023. How damaging will this be to both parties? I would venture less so for EA and more so for FIFA.

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Sir Clive Sinclair, the trailblazer who invented the British video game industry

The pioneers of the video game industry run into a handful of names; Allan Alcorn (the inventor of Pong), Tomohiro Nishikado (Space Invaders) Nolan Bushell (co-founder of Atari), Shigeru Miyamoto (Donkey Kong / Mario) and Toru Iwatani (Pac-Man). For the British, it was Clive Sinclair (the Spectrum computer). It was Clive Sinclair who can be credited for creating the British video game industry that tens of thousands owe their livelihoods today. 

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